ETA - Estimated Time of Arrival
is a realtime-strategy game set in a distant sector of space in the far future. The player is tasked to establish hegemony over an opposing force, given only a small fleet of spaceships to start with. He is required to search and colonize uninhabitated planetary systems to mine for resources, build infrastructures and empower his own fleets, with the ultimate goal to confront and overcome his oppenent´s forces in tactical combat.
|Occasion||Student project (2nd semester)|
|Project goal||Game prototype|
|My tasks||Visual design, programming|
Visual design and programming
Being the only artist in the project team, I was solely responsible for design and production of all the game´s visual elements except for the planet graphics.
Along the game´s visual development I utilized C# to create a custom interface system and an endlessly repeating 2D background with integrated parallax movement. Furthermore I wrote a major part of the gameplay code.